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8/25/08 - Had to work all weekend. I like my job... But
I like doing other things as well. Occasionally, I like updating
a day early... Here ya go.

8/21/08 - I couldn't really have Sephiroth invading somewhere
and NOT cause a bloody mess, could I?
8/18/08 - I felt like posting this one up a day early.
Also, played through Bioshock again. Still a great game.

8/14/08 - We Didn't Playtest This At All is an excellent
card game.
8/12/08 - I saw a high speed collision the other day. Everyone
survived, luckily. I think one of the drivers got a broken leg,
but judging by the impact mark on the side of their vehicle,
a milisecond of difference would've been fatal for them instead.
(They impacted just in front of the driver's side door.) Ambulance
was there in under 30 seconds from impact, which is amazing response
time.

8/7/08 - Hostile aliens everywhere... Where's Samus when
you need her?
8/5/08 - I didn't sleep last night. That's why I'm uploading
this a few hours early... So I can go to bed early.
I bought a new wireless Rock Band guitar on Saturday. Then
I exchanged it for one that worked on Sunday. Still a fun game.

7/31/08 - Today sucked. I hope tomorrow is better. Unfortinately,
I can't really post about it.
7/29/08 - I finally completed Phantom Hourglass. It's both
good and bad. The problems with the game come from the setting
and controls, but it has excellent level design, which is the
second most important thing a game can have. (The most important
is being fun. Level design is almost always what best facilitates
fun, so it's second.)
The problems: First off, you don't even play as Link. You
play as Ciela, Link's fairy companion for the game. You fly somewhere
and Link follows. To use an item, you fly to the target so Link
knows where to aim. It also takes place on The Great Sea (One
of WindWaker's two flaws returns here. [The other being that
WindWaker was never actually finished.])
The levels are SO well designed though despite being annoyingly
linear and short... Linearity is Ocarina of Time's permanent
mark on the series. Twas the worst thing to happen to Zelda.
In Phantom Hourglass though, the dungeons have become just as
linear as the overworld had become, which almost made me decide
to not finish this game because I don't like the fact that the
series was diluted to be more like everything else. It's still
a series full of great games... They're just not quite AS great
as they would've been.

7/24/08 - Somebody told me a new Zelda game is in the works.
I'm sure there's ALWAYS a new Zelda in the works... But saying
it makes me happy.
7/22/08 - It's way too hot. Two air conditioners are not
able to cool off my apartment given a few hours to run. I feel
quite sick.

7/17/08 - You ever have a really good or really bad day,
where it seems that everything goes right or wrong? I've had
both numerous times each. But at the same time? Today's been
a great yet simultaneously awful day for me. It's weird...
7/15/08 - Some construction company has until September
to raise enough money to buy the building I live in. I just found
out.
Also, new Tu/Th schedule started last Friday.

7/9/08 - I should probably set up an e-mail client so I
can check my e-mail... It's been over half a year, I think, since
I've checked it last.
7/7/08 - For those of you who're blind and therefore haven't
noticed: I've updated the site's look! I reccomend checking out
the "Other" section (More to come there).
Also, Independance Day just passed by here in the US. They
always have fireworks here in Manhattan, over the East River,
so I decided to walk there in the light drizzle to not see the
fireworks. It was fun. Ten minutes after it ended, I nearly got
there, turned around, and went back to my apartment.

7/4/08 - The staplegun at work is one of those stapleguns
designed for people that like to staple their hand. Makes a great
gag gift for people you hate. Out of 2 uses, 2 people have stapled
their hands with it. The first was a guy in Home Depot, who one
might expect would be better at not stapling their hand.
This self-torture device is built upside down, so when
you pull the handle, a staple is launched out the BOTTOM of the
front of the staplegun, unlike all other stapleguns in existence,
where the staple exit is on TOP.
Today, I saw it's effects firsthand, and I must say...
It's quite disturbing to see a staple in someone's finger...
I know he'll be fine, but that's REALLY gotta hurt! Supposedly,
it didn't hurt as bad as it looked like it did. The guy didn't
even say "Ow". I think that says more about his adrenaline
response than it does about staples in fingers though.
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